Marley

Marley is a neutral character formerly associated with the staff of User Battles. He is a hybrid of the developing Hitechnomorph species and human DNA, giving him exceptionally powerful electromancy and technomancy.

History
Marley was introduced in Season 2 as a mysterious NPC, using Malhare as his replica. However, he left the tournament after Malhare abused the powers Marley granted to him, resulting in a stern conversation with Henry ending with Marley's dismissal from the security team. He wasn't seen again until Recharged.

He returned to the arena after spending some time in the User Battles Chatroom, which he discovered out of curiosity while browsing the tournament's website, though he has not voiced any intention to rejoin the fight.

Personality
Marley is typically reserved and cold, showing only little amounts of interest in anything not directly involving him. He has an almost perpetual bored look on his face, though he does have more emotion than he displays. He strongly dislikes Malhare for what occurred in Season 2, and thus avoids him and acts even more distant from him than anyone else, having immediately blocked him in the chatroom once aware he was in it. While he was previously willing to use his Final Shock ability as he desired, he has now gained a stronger sense of morality, and he avoids using his powers to that extent.

Despite his cold outwards acting, he has actually grown to care for the arena and it's residents after spending time in Battle Town and the surrounding area and having a battle with Moose.

Powers & Abilities

 * Electromancy: Hitechnomorphs have an inherent ability to conjure and control high concentrations of white-colored electricity, which can manifest in many different forms.
 * Technomancy: His kind also has the ability to control basically anything powered by electricity, allowing him to bypass weakly-secured terminals, blast doors, etc.
 * Overcharging: Marley is capable of using his electric abilities to overcharge any device past its limits, ensuring it will remain charged for far longer than it otherwise would. His phone is always at 100% battery thanks to this.
 * Passive Static Electricity: When on guard, a subtle field of static electricity is produced from Marley's body, making his hair stand up a bit while his coat flutters.
 * Chain Lightning: A weak electric shock that can become devastating; if it connects to a target, it will create an intense chain of lightning to anything connected or nearby until it hits the ground.
 * Storm Warning: Marley can throw a rod of electricity into the air, and it will very quickly return as a lightning bolt. He cannot control where it hits, but it will typically strike the tallest thing in the vicinity.
 * Ball Lightning: Marley can surround his hands in electricity to create volatile orbs that can be thrown and curved.
 * Electric Palms: When in battle, his hands can leave behind very temporary trails of electricity, useful for blocking attacks and attacking.
 * Electric Charge: As his body is capable of generating electricity, Marley can use this to surround himself with it, acting as a counterattack by electrocuting anyone who touches him.
 * EMP Burst: Using his electricity, Marley can create a large shockwave that knocks out electronics.
 * Final Shock: A devastating bolt of pure white lightning, capable of instantly knocking out an opponent by momentarily disabling their very life functions - this does not kill them, but can greatly weaken them for a while.
 * Datastorm: Using nominal amounts of energy, Marley can transform into Datastorm Marley, his 'true' hitechnomorph form that grants him even more abilities. He can maintain this form for as long as he desires and it constantly produces electricity, but he will be instantly exhausted when he changes back.

Trivia

 * Marley was intended to be a twist hero in the final battles of Season 2, but Malhare's stunt with Final Shock cost him that role.
 * His weaknesses are that of typical electricity - mostly dirt, mud, or other nonconductive materials covering his hands.
 * Water is not a weakness of his; he is immune to electricity himself, so if anything being dampened makes him more dangerous.